A unique location that was once caused by a Minecraft generation bug: Bedrock Edition. The Far Lands would appear as millions of blocks away from the origin of any given Minecraft world.
The Far Lands were created by a bug in Minecraft: Bedrock Edition’s Terrain Generation code.
Before the game’s code was improved and it became possible for more Minecraft worlds to be created, the Far Lands served as the end point of a Bedrock world. This was true for dimensions like the Nether or the End, and the Far Lands were also possible to be seen in Java Edition (though they operate slightly differently from the Bedrock version).
The Far Lands could generate different structures depending on which version of Minecraft: Bedrock Edition is being used between Windows and console versions.
Perlin Noise was a machine noise created via computer imagery in 1983 that is used to generate Far Lands in flat worlds. Perlin Noise, although a complex mechanic, is not the only factor that led to the creation and maintenance of Far Lands.
The Far Lands were removed by Minecraft: Bedrock Edition’s 188.8.131.52 Beta. Players can still experience terrain distortions as they move further from the origin of the world.
There are now things like the world boundary that could prevent players from moving beyond a certain point. Players who exceed this threshold can crash the game if they continue to play in an infinitely generated Minecraft world.
Even though they were never fully patched, the Far Lands are well-documented in Minecraft’s history. They have been featured in Minecraft: Story Mode by Telltale Games and Steve’s Classic Mode route of Super Smash Bros. Ultimate is available on Nintendo Switch.
Even though the Far Lands are no longer available in Minecraft, the community still remembers them. Perhaps it’s worth taking a trip to the Far Lands with an older build just for nostalgic reasons.